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Take That
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Take That contains 79 cards with the numbers 12 through 98. The numbers 20, 30, 40, 50, 60, 70, 80 and 90 are missing. Each pad card has a number with two identical digits (22, 33, 44, etc.). These...

Product number

WGG1624

EAN

8718026302016

€ 12,99
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Take That contains 79 cards with the numbers 12 through 98. The numbers 20, 30, 40, 50, 60, 70, 80 and 90 are missing. Each pad card has a number with two identical digits (22, 33, 44, etc.). These cards count for 5 minus points at the end of the game. All other cards count for 1 point added or subtracted.

During the game, a row of cards is created on the table. There is no limit to the length of this row. This row starts next to the draw pile and grows (from left to right) by one card each time. If a player removes a card from the row ("mirroring"), then all remaining cards in the row are immediately rejoined. If a player cannot extend the row by one card (placing a card on the right) and cannot "mirror" a card in the row either, he must take all the cards in the row. This is annoying, because for that the player gets minus points at the end of the game.

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Game

Age
8+
Number of players
2-4
Playing time
15-30 min.
Language
Dutch
Language Dependent
Number of players
2 players
3 players
4 players
Publisher
White Goblin Games
Author
Andreas Spies, Reinhard Staupe
Type
Card game

Language

Dutch
Language dependent

Type of game

Card game

Number of players

2 players
3 players
4 players